![]() ![]() When I try to make a sharp turn to right or left my plane just stopps like im using a break. I also checked my rudder inputs, its always at 0 but plane still puls left on the ground while moving.Īlso I am not sure if it is a bug but, while im taxiing when i use a little rudder to right or left that doesn't matter, my plane starts losing some speed. It is only happening while on the ground by the way, I am not actually sure if it affects while im airborne but i don't feel anything like that. My plane (no matter what plane is) always moving left no matter what. You can also think that problem maybe because of my controller, but it's surely not since i tried it with or without controller. This requires you to immediately turn right to heading 180 until 2.5nm from the LGA VOR at which point must turn left heading 040. ![]() Right now I have the updated version which is 11.11 or something. I've performed the joystick calibration procedure several times on two different joysticks: VKBsim Gladiator and Logitech Extreme 3D pro. This is especially annoying on the ground. I've been issuing this problem since X-Plane 11.00. On at 4:20 PM, ejb8969 said: I can't get the yaw setting to zero out. Also Propellers such as C172 has an amazingly tendency which is too hard to controll even with full right rudder. This is happening on default 738, zibo738, default 744, md80 or any other plane i tried it. Even if i set the weather to clear, without any winds and stuff i still have my plane pulling to left on taxiing and while taking off on runway. If you are flying a single engine prop plane what you are experiencing is a real life thing which is simulated in X-Plane and is caused by the gyroscope effect. I think the disconnect occurs in the average beginners mind when they equate the action of an aileron, to that of an elevator. When the aileron is up, the air is pushing it down so that wing drops. It hits the deflected aileron and pushes it. If its negative the plane will pull to the right, positive will pull to the left, and zero will make it go straight. Think about the air as it moves over the wing. On the pilots side of the dash, you will see the magneto switches. So whether that switch is on or off wont matter. ![]() The engine driven fuel pump is what is used after that point. ![]() The fuel pump switches dont come into play when starting with engines running. In a small plane like a cessna, its very very susceptible to winds, in-fact when we fly them in real life and have to hold, if its a little bit windy, we turn the aircraft into the direction of the wind when we wait, because in some cases the wind can actually push the aircraft sideways! lol.Īnything over 5-6 Knot crosswind wind is noticeable in a C172 in real life.My problem is surely not about the P-Factor thing or about weather. If you have a hard time keeping your aircraft straight on the runway (or it pulls to the opposite side its supposed to), adjust the value for enginewashonroll in flightmodel.cfg. If fuel is empty in one, that would explain it. You need to put slight rudder right to stop that, but adjust your sensitivity of your Yaw as its way to sensitive causing you to lose control, your inputs on the yaw should be very very slight. i replicated your scenario and everything worked as it should. against the rudder will push it to the left and make the plane go to the right. I’m not sure if the game is trying to simulate this or not. Cecil Cross- If you are on a southeast runway 13 or 130 degrees ,and there is a southwest wind 210 degrees at 7,then the wind blowing. In a small plane like a cessna, its very very susceptible to winds, in-fact when we fly them in real life and have to hold, if its a little bit windy, we turn the aircraft into the direction of the wind when we wait, because in some cases the wind can actually push the aircraft sideways lol. As it wraps itself around the fuselage of your plane, it hits the left side of your aircraft’s tail, creating a yawing motion, and making the aircraft yaw left. Of these effects, torque and spiral slipstream cause the most left turning tendency during. Here's a thought - a fun plane that could conceivably be simulated in FS2020 would be the XF-84H Thunderscreech - the loudest aircraft ever built. This is caused by a left turning tendency due to four distinct effects: P-factor, torque, spiral slipstream and gyroscopic precession. Threw me off too in X-Plane and FS2020 - real Cessnas will yaw due to engine torque, and you'll need to apply rudder to counteract that, especially during takeoff. It seems that for some users, X-Plane 11 loads with nose wheel steering turned off. Single piston planes do this in real life.ĭuring takeoff, air accelerated behind the prop (known as the slipstream) follows a corkscrew pattern. Propeller powered aircraft with a prop that rotates clockwise will drift left during the takeoff roll if not corrected. You turn nose by say 5 degrees, the plane starts to turn by 2 degrees, add 5 more degrees, the plane turns maybe an extra 2 degrees. I’m a real pilot, just wanted to say thats actually somewhat realistic to what planes do in real life. The steering inputs dont translate into what you expect the response to be. ![]()
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